launchd must still be configured to run whatever backup daemon got installed when I ran iSync. 5 Click the server you want to connect to. This displays a list of servers available on the network. It's the first option in the lower-right corner of the 'Connect to Server' window. Simply deleting iSync did not do the job. It's at the bottom of the menu that drops down when you click 'Go'. Now I suspect that because I simply copied over iSync, it's still configured for the other machine, which it cannot find. Here is a copy of the console log at the moment that the error dialog pops up: 8/7/13 11:36:43.623 AM iSync: ApplePersistence=NOĨ/7/13 11:37:13.632 AM iSync: |Server|Warning| failed to connect to the server: NSPortTimeoutException connection timeout: did not receive replyĨ/7/13 11:37:13.909 AM NetAuthAgent: ApplePersistence=NOĨ/7/13 11:37:15.984 AM SyncServer: |DataManager|Warning| Client 356495004217990 image file path /Volumes/Applications/iSync.app/Contents/PlugIns/ApplePhoneConduit.syncdevice/Contents/PlugIns/PhoneModelsSync.phoneplugin/Contents/Resources/MOTV535.tiff does not exist.Ĩ/7/13 11:37:43.786 AM iSync: |Server|Warning| failed to connect to the server: NSPortTimeoutException connection timeout: did not receive replyĨ/7/13 11:37:49.170 AM SyncServer: |DataManager|Warning| Client 356495004217990 sync alert tool path /Volumes/Applications/iSync.app/Contents/MacOS/sync-tool does not exist.Ĩ/7/13 11:38:13.939 AM iSync: |Server|Warning| failed to connect to the server: NSPortTimeoutException connection timeout: did not receive replyĨ/7/13 11:38:21.018 AM SyncServer: |DataManager|Warning| Client 356495004217990 formatter bundle path /Volumes/Applications/iSync.app/Contents/PlugIns/ApplePhoneConduit.syncdevice/Contents/Resources/Formatter.bundle does not exist. It would appear that the problem is related to having installed iSync under Mountain Lion. Then Open the Sharing and Disable Sharing System Preferences Network Deleted BT connections I am currently using an early 2015 Macbook with macOS High Sierra. How can I get it to forget that that machine was ever connected? It has downloaded and installed smoothly but I keep getting the same message. Apparently my MBP (the newer one) is still constantly trying to contact the old MB. If your email account is the type that requires. When I was done I turned file sharing off again and shutdown the old Macbook. Connecting to your email account through Mail for Mac may fail if you havent registered your account. A few days ago I needed to copy iSync from the old MB to my newer MBP so I established a bluetooth file sharing link. The server in question is my older Macbook. Check the server name or IP address, check your network connection, and then try again." The server may not exist or it is unavailable at this time. We checked our server with nscurl: "/usr/bin/nscurl -ats-diagnostics " and every test succeed.I'm getting constantly interrupted by the same error, "There was a problem connecting to the server "admin's MacBook". Here is ist file: CFBundleDevelopmentRegion Thank you for your answer, but turning off ATS didn't help. ![]() Pls, can you prompt us what can cause problems? The game is working fine on Android, iOS, WSA, WebPlayer and there are no problems with connection to our server. ![]() Game starts and shows in-game message "No internet connection" on the Apple's side. The same permissions were set in ItunesConnect (see the image: ) ![]() ![]() We set following permissions for Sandbox in entitlements file: But for the test purposes this checkbox should be cleared, otherwise the game won't run at all. Our build differ from build sent for approval in one checkbox in Unit圓d - "useMacAppStoreValidation" - that should be placed only for AppStore approval. When we are testing our build - it connects successfully. Its the first option in the lower-right corner of the 'Connect to Server' window. By running the weServer on a Mac, you have the. Apple's QA-team reports that the game can't connect to our server. Otherwise, the iMessages are not authenticated through Apples servers and will often times not be sent.
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